OK, here's what I suggest. To get started, take a look at Photon Unity Networking. It's pretty easy to use and you can get a free 20 CCU Photon Cloud license (free server hosting).
Once you get the feel of things, and you start working on more complicated things, then there's the problem of voice chat.
Let me tell you something from experience. Voice chat is hard, and that's an understatement. Sure, you can record sound, crunch it down to a byte array, and send it over the network, but that's going to result in very poor kbit/sec rates. You have at current count three options: You can download C3 from Vivox, which is free but Unity integration involves opening a special webpage (which will almost certainly be popup blocked in browser builds), the voice chat package by Fholm on the asset store (for $40 I believe), or the voice chat package I've developed for $30, also on the asset store. Obviously I'm a bit biased, but I'd go with the last one if you can afford it, and it plugs quite nicely into Photon (and it works in Unity Free too)
Link: [http://u3d.as/content/mo-pho-games/u-speak-voice-chat/3sR][1]
[1]: http://u3d.as/content/mo-pho-games/u-speak-voice-chat/3sR
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